This post is a simple walkthrough for getting the latest Flare3D pre release (2.0.42) and the latest FlashDevelop (4.0.0 RC1) working together nicely. This post builds on an older how-to done by the Flare3D team which can be found here.
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Get the latest FlashDevelop
- Download FlashDevelop 4.0.0 RC1 here.
- Run the installer.
- Make sure that you install Flex 4.5 SDK as part of the FlashDevelop installation. The installer will do this by default.
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Get FlashPlayer 11
- Download the latest FlashPlayer here.
- Note that Chrome updates its FlashPlayer automatically, and at the time of this posting, it was still at version 10.3. You may have to use a different browser, such as Firefox. See Nick H’s comment below on how to use FlashPlayer 11 in Chrome by disabling the default player plug-in.
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Get Flare3D 2.0 Pre-Release
- Sign up here to get a download link emailed to you.
- Unzip the downloaded files.
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Configure the Project
- Open flare3d_prerelease.as3proj in FlashDevelop
- Open the project properties (right click on the project and select “Properties”li>
- In the Output tab, Platform group box, select Flash Player version 11.0
- To automatically launch in Firefox:
- In the Test Project group box (still Output tab) select ‘Run Custom Command…‘, click Edit, and enter ‘firefox.exe bin\index.html‘
- Go to the SDK tab and make sure that Flex 4.5.1, AIR 2.7 is the selected SDK
Go to the Compiler Options and add ‘lib\Flare3D_2042.swc‘ to the SWC Libraries array.Right click on ‘lib\Flare3D_2042.swc‘ in the project tree and check ‘Add to Library‘. Thanks to Philippe for this suggested change.
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Run an example
- Open the ‘examples‘ folder in the project
- Right click on Test01_The_Basics1.as
- Click Document Class
- Build & Launch by pressing Ctrl+Enter




Nice
If you have Flare’s SWC copied in your project you can just select it in the Project panel and right-click > “Add to Library” instead of adding it manually in the project’s compiler options.
Thanks for the tip. That is much simpler and good to know for future application.
Another tip:
- you can use the new FP11 standalone content debugger as usual instead of opening the html page.
Kudos for the extensive samples collection! Just noted that sample 07 requires a missing Stats class.
Well and the .as3proj in the ZIP could be properly configured also (especially YellowPlanet)
Does the content debugger come with the Flash Installation? By default my FlashDevelop was launching in IE, but that may have been because of settings I had messed with previously.
Also, just to be clear, I do not work for and am not associated with Flare3D. All kudos and suggestions pertaining to the downloaded package should be directed to them. I just wrote this tutorial because I noticed the as3proj that they had packaged was not properly configured.
Oups I just forgot I wasn’t on a flare3d blog
Here’s all the FP11 release & debug runtimes downloads:
http://www.adobe.com/support/flashplayer/downloads.html
In FlashDevelop it can be configured in FlashViewer plugin settings.
You can disable the default flash player plug-in in chrome to use flashplayer 11.
Options -> Under the hood -> Content Settings -> Plug-ins – Disable individual plug-ins -> Press “+ Details” to view the installed flashplayer plug-ins
Thank you very much for the tip. I was devastated when I thought I couldn’t use Chrome.
No problem
Thanks for the walk through!