9 comments on “Flare3D & FlashDevelop Setup

  1. Nice :)

    If you have Flare’s SWC copied in your project you can just select it in the Project panel and right-click > “Add to Library” instead of adding it manually in the project’s compiler options.

      • Another tip:
        - you can use the new FP11 standalone content debugger as usual instead of opening the html page.

        Kudos for the extensive samples collection! Just noted that sample 07 requires a missing Stats class.

          • Does the content debugger come with the Flash Installation? By default my FlashDevelop was launching in IE, but that may have been because of settings I had messed with previously.

            Also, just to be clear, I do not work for and am not associated with Flare3D. All kudos and suggestions pertaining to the downloaded package should be directed to them. I just wrote this tutorial because I noticed the as3proj that they had packaged was not properly configured.

  2. You can disable the default flash player plug-in in chrome to use flashplayer 11.

    Options -> Under the hood -> Content Settings -> Plug-ins – Disable individual plug-ins -> Press “+ Details” to view the installed flashplayer plug-ins

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>