Network Naming Schemes

One of the first things you should do when setting up your home network is decide on a naming scheme. Have fun with this part. You will need to pick a workgroup name as well as names for each of your computers/devices. I like the TV show South Park, so I decided to base my network device names on South Park characters. My workgroup name is SOUTHPARK, my main desktop is named STAN, my wife’s computer is named WENDY, and my server is named BUTTERS....

February 2, 2013

How Not To Restart A ClickOnce Application

Normally if you need to restart a WPF application programatically, you would use the following code: private void Restart() { System.Diagnostics.Process.Start( Application.ResourceAssembly.Location); Application.Current.Shutdown(); } If you have a ClickOnce WPF application, you do not want to do this. In order to understand why, you need to understand how a ClickOnce application is normally launched. The shortcut you click on in the Start menu is not a normal shortcut to an executable....

October 20, 2012

Borderless WPF Window

I’ve put together a very simple borderless WPF window that complements Microsoft’s Metro style quite well. I won’t go into a lot of detail here, since the code does most of the talking, but I will go over the important parts here. If you want to skip right to the source code, you can find it over at GitHub: http://bit.ly/N7afKQ Starting with a fresh window set and the window properties WindowStyle="None", AllowsTransparency="True", and ResizeMode="CanResizeWithGrip"....

June 30, 2012

Diving Into World Construction Kit

In the game that I’ve been working on recently I’ve been using this amazing little library called World Construction Kit (WCK). This framework has saved me tons of time and made setting up Box2D worlds and bodies really easy. Emanuele Feronato wrote up a nice getting started tutorial and there are 2 very useful pages on the GitHub Wiki: Box2d Flash Alchemy Port + World Construction Kit –Feronato World Construction Kit –github Wiki Box2D Flash Alchemy Port –github Wiki This is great material for getting started....

November 2, 2011

Flare3D & FlashDevelop Setup

This post is a simple walkthrough for getting the latest Flare3D pre release (2.0.42) and the latest FlashDevelop (4.0.0 RC1) working together nicely. This post builds on an older how-to done by the Flare3D team which can be found here. Get the latest FlashDevelop Download FlashDevelop 4.0.0 RC1 here. Run the installer. Make sure that you install Flex 4.5 SDK as part of the FlashDevelop installation. The installer will do this by default....

October 9, 2011