Normally if you need to restart a WPF application programatically, you would use the following code:
private void Restart()
If you have a ClickOnce WPF application, you do not want to do this. In order to understand why, you need to understand how a ClickOnce application is normally launched.
Continue reading How Not To Restart A ClickOnce Application
I’ve put together a very simple borderless WPF window that complements Microsoft’s Metro style quite well. I won’t go into a lot of detail here, since the code does most of the talking, but I will go over the important parts here. If you want to skip right to the source code, you can find it over at GitHub: http://bit.ly/N7afKQ Continue reading Borderless WPF Window
In the game that I’ve been working on recently I’ve been using this amazing little library called World Construction Kit (WCK). This framework has saved me tons of time and made setting up Box2D worlds and bodies really easy. Emanuele Feronato wrote up a nice getting started tutorial and there are 2 very useful pages on the GitHub Wiki:
Continue reading Diving Into World Construction Kit
This post is a simple walkthrough for getting the latest Flare3D pre release (2.0.42) and the latest FlashDevelop (4.0.0 RC1) working together nicely. This post builds on an older how-to done by the Flare3D team which can be found here.
Continue reading Flare3D & FlashDevelop Setup
In my last post we set up our EasyPHP server and created a MySQL database for our event manager. In this post we are going to create the Amfphp service to create, delete, and get events from the database. We are also going to create an ActionScript 3 class to talk to the PHP service. Continue reading Flash Data Storage Services : Part 2